trikRuntime
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Implementation of remote control interface. More...
#include <gamepad.h>
Public Slots | |
void | reset () override |
bool | buttonWasPressed (int buttonNumber) override |
bool | buttonIsPressed (int buttonNumber) override |
bool | isPadPressed (int pad) const override |
int | padX (int pad) const override |
int | padY (int pad) const override |
int | wheel () const override |
bool | isConnected () const override |
bool | disconnect () override |
Public Slots inherited from trikControl::GamepadInterface | |
virtual void | reset ()=0 |
Clear data about previous pad events. More... | |
virtual bool | buttonWasPressed (int buttonNumber)=0 |
Returns true, if given pad button is pressed, and clears "pressed" state for that button. More... | |
virtual bool | buttonIsPressed (int buttonNumber)=0 |
Returns true, if given pad button is pressed now. Buttons have indexes from 1 to 5. More... | |
virtual bool | isPadPressed (int pad) const =0 |
Returns current state of the pad, true if pressed. More... | |
virtual int | padX (int pad) const =0 |
Returns current X coordinate of given pad or -1 if this pad is not pressed. More... | |
virtual int | padY (int pad) const =0 |
Returns current Y coordinate of given pad or -1 if this pad is not pressed. More... | |
virtual int | wheel () const =0 |
Returns current tilt angle of Android device when "wheel" is turned on. More... | |
virtual bool | isConnected () const =0 |
Returns true if a gamepad is currently connected to a robot. More... | |
virtual bool | disconnect ()=0 |
Disconnects a gamepad. More... | |
Public Member Functions | |
Gamepad (const trikKernel::Configurer &configurer, const trikHal::HardwareAbstractionInterface &hardwareAbstraction) | |
Constructor. More... | |
~Gamepad () override=default | |
Status | status () const override |
Returns current status of the device. More... | |
Public Member Functions inherited from trikControl::DeviceInterface | |
DeviceInterface ()=default | |
virtual | ~DeviceInterface ()=default |
Additional Inherited Members | |
Public Types inherited from trikControl::DeviceInterface | |
enum | Status { Status::permanentFailure, Status::temporaryFailure, Status::off, Status::starting, Status::ready, Status::stopping } |
Device status. More... | |
Signals inherited from trikControl::GamepadInterface | |
void | padUp (int pad) |
Emitted when user pulls finger off a pad. More... | |
void | wheelEvent (int percent) |
Emitted when user tilts his Android device with "wheel" turned on. More... | |
void | pad (int pad, int x, int y) |
Emitted when user pushes or moves his finger on a pad. More... | |
void | button (int button, int pressed) |
Emitted when user pushes a button on gamepad. More... | |
void | custom (const QString &s) |
Any custom message for simple extention via gamepad protocol/TCP port custom my message is delivered as "my message". More... | |
void | connected () |
Emitted when a gamepad connects to robot. More... | |
void | disconnected () |
Emitted when last gamepad disconnects from robot. More... | |
Static Public Member Functions inherited from trikControl::DeviceInterface | |
static Status | combine (const DeviceInterface &underlying, const DeviceInterface::Status &dependent) |
Helper method to return status of a device relying on other device to work. More... | |
Implementation of remote control interface.
Gamepad::Gamepad | ( | const trikKernel::Configurer & | configurer, |
const trikHal::HardwareAbstractionInterface & | hardwareAbstraction | ||
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Constructor.
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Returns current status of the device.
Implements trikControl::DeviceInterface.
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